Insomniac Games logo

Insomniac Games

Lead Systems Designer

Work from home

Remote role where the employee must remain based in a particular country.

United States only

Employer listed it 5 days ago · Found 10h ago

First listed 5 days ago and still open.

Salary

Not stated

Location

United States only

Timezone

US East

Contract

Full-time

Experience

Lead

Category

Design

This employer didn't state pay. Jobs like this usually pay around $180k–$250k a year, a typical range taken from 75 lead-level design roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Work from home

This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.

What the employer says

  • Source listing states candidate location: "United States, Remote, USA-CA-Burbank"

What Nomaders makes of it

  • Residency required in United States
  • Payroll and tax are likely handled in that country only

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.

The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.

Essential Duties and Responsibilities

Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.

Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors.

Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.

Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.

Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.

Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.

Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.

Collaborates with the Design Director and project Game Director to ensure systems design meets the project’s creative and technical goals.

Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.

Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.

Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.

Creates a safe, supportive, and creative work environment that exemplifies our studio values.

Other managerial and creative duties as needed.

Supervisory Duties

Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.

Computer Skills:

Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).

Intermediate knowledge of Maya or other major 3D modeling programs.

Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.

Working knowledge of Microsoft Office Suite.

Other Skills:

Requirements

  • ·Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • ·Intermediate knowledge of Maya or other major 3D modeling programs.
  • ·Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
  • ·Working knowledge of Microsoft Office Suite.
  • ·Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, work from home, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Insomniac Games, mentioning your remote working experience and working hours (US East).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 10h ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

Similar roles

Other open design roles with comparable remote rules.

Browse all open roles

Free to apply, no account needed.

Typically $180k to $250k per year · You'll be taken to the employer's careers page.