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OpenAI

Hardware Tools Engineer

Hybrid

Part remote, part office, you need to live within commuting distance of a named location.

Hybrid · San Francisco

Employer listed it 7 months ago · Added 5 days ago

Been open since 7 months ago. Long-running listings are sometimes left up after the role is filled.

Salary

$225,000 to $445,000

Location

Hybrid · San Francisco

Timezone

Not stated

Contract

Full-time

Experience

Mid

Category

Software

Published by the employer

Remote flexibility

Hybrid

This role is only partly remote, the employer expects time in the office around San Francisco, Hybrid, so you need to live within commuting distance.

What the employer says

  • Source listing states candidate location: "San Francisco, Hybrid"
  • Listing mentions "Hybrid"

What Nomaders makes of it

  • Not suitable if you plan to move between countries

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

About the Team

OpenAI’s Hardware organization develops AI-native silicon and system-level solutions for the unique demands of advanced AI workloads. Building on efforts like Jalapeño, the team is developing future generations of AI-native silicon and tightly integrated systems to power the next generation of frontier models. By co-designing chips, systems, tools, and methodologies, the team helps deliver faster, more efficient, and production-ready hardware for OpenAI’s supercomputing platform.

About the Role

You will develop and evolve the tooling ecosystem that hardware engineers rely on every day — from hardware compilers and IR transformations to simulation, debugging, and automation infrastructure. The work spans software engineering, compiler concepts, and practical hardware workflows, with direct impact on how quickly and effectively we design next-generation AI systems.

You’ll collaborate closely with architects, RTL designers, and verification engineers to translate real engineering friction into durable, scalable tooling solutions.

In this role you will:

Build and improve the software tooling that makes hardware teams faster: compilation, IR transforms, RTL generation, simulation, debug, and automation.

Extend and integrate hardware compiler stacks (frontends, IR passes, lowering, scheduling, codegen to Verilog/SystemVerilog) and connect them to real design workflows.

Improve developer experience and reliability: reproducible builds, better error messages, faster iteration loops, and dependable CI and regression infrastructure.

Work closely with designers and verification engineers to turn real pain points into durable tools.

Dive into RTL when needed: read and reason about Verilog/SystemVerilog to debug issues, validate tool output, and improve debuggability.

Be willing to go all the way down the stack when necessary, including gate-level views, synthesis results, and implementation artifacts.

Help enable PPA optimization loops by building analysis and automation around area, timing, and power tradeoffs, and by improving tooling that impacts those outcomes.

You might thrive in this role if:

Demonstrated ability to build and maintain software (projects, internships, research, open source, or equivalent experience).

Strong CS fundamentals: data structures, algorithms, debugging, and software design.

Proficiency in at least one of Rust, C++, or Python (and willingness to learn the rest).

Familiarity with digital design concepts and the ability to read RTL (Verilog/SystemVerilog) or equivalent hardware descriptions.

Familiarity with compiler or IR-based ideas (representations, passes, transformations, lowering), through coursework or projects.

Comfort operating in ambiguity and iterating quickly with users of your tools.

Nice to have skills:

Exposure to compiler and hardware toolchains such as XLS/DSLX, LLVM, Chisel/FIRRTL, CIRCT/MLIR, other novel hardware languages (e.g. HardCaml, SpinalHDL, Spade, PyMTL, Clash, BlueSpec, PyRope)

Experience with Verilog tooling ecosystems (Yosys/RTLIL, Verilator, Slang) or writing tooling around them.

Experience with build and test infrastructure (Bazel, CI systems, fuzzing, performance testing).

Requirements

  • ·Exposure to compiler and hardware toolchains such as XLS/DSLX, LLVM, Chisel/FIRRTL, CIRCT/MLIR, other novel hardware languages (e.g. HardCaml, SpinalHDL, Spade, PyMTL, Clash, BlueSpec, PyRope)
  • ·Experience with Verilog tooling ecosystems (Yosys/RTLIL, Verilator, Slang) or writing tooling around them.
  • ·Experience with build and test infrastructure (Bazel, CI systems, fuzzing, performance testing).
  • ·Prior work touching synthesis, place and route, static timing analysis, or other PPA-related workflows.
  • ·To comply with U.S. export control laws and regulations, candidates for this role may need to meet certain legal status requirements as provided in those laws and regulations.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, hybrid, matches where you plan to live and work.
  2. 2Tailor your CV to the role at OpenAI, mentioning your remote working experience.
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 5d ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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