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People Can Fly

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Senior AI Designer

Work from home

Remote role where the employee must remain based in a particular country.

Listed for Poland

From the employer's advert: Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Employer listed it 4 days ago · Added 2 days ago

First listed 4 days ago and still open.

Salary

Not stated

Location

Listed for Poland

Timezone

CET ±2

Contract

Full-time

Experience

Senior

Category

Design

The employer did not publish a salary, and we have too few comparable roles to estimate one.

What the advert says

Quoted word for word from the employer's advert. Where it says nothing, we say so.

Working hours
Flexible working hours.
Where you can work from
*The role is open to candidates only from the game industry who are based in Europe.
Contract
Not mentioned in the advert
Experience asked for
With over 20 years of experience, PCF continues to explore new horizons.
Pay
Not mentioned in the advert

Remote flexibility

Work from home

This is a remote role, but the employee must be based in Poland. It is work from home rather than work from anywhere.

What the employer says

  • Source listing states candidate location: "Warszawa, Województwo mazowieckie, Poland, Warszawa, Województwo mazowieckie, pl, Remote"
  • Job description states: "based in Europe."

What Nomaders makes of it

  • Payroll and tax are likely handled in that country only

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

Before you apply

Experience: employer states

Written as a requirement

  • “At least 6+ years of experience in the production of games for consoles and PC”

Questions worth asking: Nomaders interpretation

  • No pay is stated. Ask for the salary range before investing time in interviews.
  • The advert does not say whether this is employment or a contractor arrangement. Ask, as it affects tax and benefits.

Produced automatically from this advert's text; not reviewed by a person. The employer's own page is the final word.

About the role

*The role is open to candidates only from the game industry who are based in Europe.

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings

Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts and pacing using provided level design tools and various other scripting systems

Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams

Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game

Conducting playtest sessions for involved developers (level designers, artists, animators, and programmers) to discuss and improve implemented prototypes

Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process

Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence

Sharing knowledge and mentor less experienced peers

Occasionally supporting Lead in recruitment projects with HR collaboration 

At least 6+ years of experience in the production of games for consoles and PC

4+ years of experience shipping AAA TPP / shooters /cover shooters titles in combat or systems design roles

At least 1 shipped title in a senior role, with a history of successful features

Excellent knowledge of Unreal Engine 4

Working proficiency with Unreal Engine Editor

Demonstrated ability to communicate and align design vision with internal partners and the target audience

Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language

Solid understanding of creative and game development processes

Extensive experience with online action games

Requirements

  • ·Open-minded team player attitude
  • ·Strong work ethic and self-motivated
  • ·Passionate about playing and making video games
  • ·Familiarity with scripting languages and a strong foundation in math
  • ·Deep understanding of systems design, player psychology, and emerging industry trends

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, work from home, matches where you plan to live and work.
  2. 2Tailor your CV to the role at People Can Fly, mentioning your remote working experience and working hours (CET ±2).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 3d ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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