People Can Fly logo

People Can Fly

Technical UI/UX Designer

Work from home

Remote role where the employee must remain based in a particular country.

Poland only

Employer listed it 5 weeks ago · Added yesterday

Been open since 5 weeks ago, still being checked, but it has been live a while.

Salary

Not stated

Location

Poland only

Timezone

CET ±2

Contract

Full-time

Experience

Mid

Category

Design

This employer didn't state pay. Jobs like this usually pay around $115k–$215k a year, a typical range taken from 58 mid-level design roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Work from home

This is a remote role, but the employee must be based in Poland. It is work from home rather than work from anywhere.

What the employer says

  • Source listing states candidate location: "Warszawa, Województwo mazowieckie, Poland, Warszawa, Województwo mazowieckie, pl, Remote"
  • Job description states: "UK, Ireland, the US"

What Nomaders makes of it

  • Payroll and tax are likely handled in that country only

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.

Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.

With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.

If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Deliver high-quality UI content/assets aligned with artistic direction and quality standards.

Translate UX flows and wireframes into functional in-game UI.

Create (Figma or Adobe Photoshop) and Implement UI mockups in UE4 (UMG) using Blueprints, animations, and Materials for UI.

Own small UI features or co-own larger features from the UX phase into UI implementation.

Collaborate with UX designers, UI artists, programmers, and other disciplines.

Follow UX/UI workflows, implementation standards, and accessibility best practices.

Improve UI based on playtests, user research, and team feedback.

Deliver reliable estimates and meet production deadlines.

3+ years of experience in UI Design or Technical UI design for games.

Strong knowledge of Unreal Engine 4/5 UMG, Blueprints, UI animations, and materials.

Experience creating UI mockups for games

Understanding of UX principles, interaction design, accessibility, and UI best practices.

Experience implementing production-ready UI and collaborating with programmers.

Strong problem-solving, communication, and collaboration skills.

Self-motivated with reliable task estimation and delivery.

Good written and verbal English communication skills.

Nice to have:

Technical knowledge of UE4

Strong understanding of UX principles and accessibility.

Requirements

  • ·Self-motivated with reliable task estimation and delivery.
  • ·Good written and verbal English communication skills.
  • ·Technical knowledge of UE4
  • ·Strong understanding of UX principles and accessibility.
  • ·Experience optimizing and debugging UMG UI.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, work from home, matches where you plan to live and work.
  2. 2Tailor your CV to the role at People Can Fly, mentioning your remote working experience and working hours (CET ±2).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 1d ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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Typically $115k to $215k per year · You'll be taken to the employer's careers page.