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Epoch Games

Lead 3D Game Artist

Work from home

Remote role where the employee must remain based in a particular country.

United States only

Employer listed it 20 months ago · Added yesterday

Been open since 20 months ago. Long-running listings are sometimes left up after the role is filled.

Salary

Not stated

Location

United States only

Timezone

US East

Contract

Full-time

Experience

Lead

Category

Other

This employer didn't state pay. Jobs like this usually pay around $175k–$255k a year, a typical range taken from 192 lead-level other roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Work from home

This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.

What the employer says

  • Source listing states candidate location: "Winston-Salem, NC, United States, Winston-Salem, NC, us, Remote"

What Nomaders makes of it

  • Residency required in United States
  • Payroll and tax are likely handled in that country only

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:

http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):

https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:

http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Good Communication and Team-collaboration skills is a must

Ability to manage others, especially 3D Game Artists

Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

Knowledge of working with low-poly/game-ready assets required.

Knowledge of Texturing (Diffuse, Normal, Displacement etc).

A passion for game development

Recommended 3D Modeling Software (1 or more):

Autodesk 3DS Max / Maya

Blender

Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

Requirements

  • ·Ability to manage others, especially 3D Game Artists
  • ·Ability to work with and provide constructive criticism and feedback to 3D Models and Textures
  • ·Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.
  • ·Knowledge of working with low-poly/game-ready assets required.
  • ·Knowledge of Texturing (Diffuse, Normal, Displacement etc).

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, work from home, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Epoch Games, mentioning your remote working experience and working hours (US East).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 2d ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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