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Epoch Games

Unreal Engine Level Designer

Work from homeNew today

Remote role where the employee must remain based in a particular country.

United States only

Found 2h ago

First listed today.

Salary

Not stated

Location

United States only

Timezone

US East

Contract

Full-time

Experience

Mid

Category

Design

This employer didn't state pay. Jobs like this usually pay around $115k–$215k a year, a typical range taken from 58 mid-level design roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Work from home

This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.

What the employer says

  • Source listing states candidate location: "Winston-Salem, NC, United States, Winston-Salem, NC, us, Remote"

What Nomaders makes of it

  • Residency required in United States
  • Payroll and tax are likely handled in that country only

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:

http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:

http://www.indiedb.com/games/the-lays-of-althas-sundered-order

The game is being developed using Epic Games' Unreal Engine 4 (UE4):

https://www.unrealengine.com/

See our Benefits page for more information about what we can (and can't) offer Team Members at this time:

https://epochgames.co.uk/wordpress/benefits

NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).

Minimum Requirements:

Ability to create detailed landscapes and building interiors in Unreal Engine 4

Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine

Unreal Engine 4 Blueprint Scripting experience

Quixel Megascans Asset Library usage

Heightmap development experience

Required Software:

Epic Games' Unreal Engine 4: https://www.unrealengine.com/register

Optional Software:

Requirements

  • ·Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • ·Ability to optimize with use of LODs (Level of Detail)
  • ·Recommended Requirements:
  • ·Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • ·Unreal Engine 4 Blueprint Scripting experience

Benefits

  • ·NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
  • ·If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
  • ·Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).
  • ·Minimum Requirements:
  • ·Ability to create detailed landscapes and building interiors in Unreal Engine 4

How to apply

  1. 1Check the flexibility label above, work from home, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Epoch Games, mentioning your remote working experience and working hours (US East).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 3h ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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