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Tripledot Studios

Studio Management Director - Lion Studios

Region Restricted

Remote work allowed only within certain countries or regions.

Europe

Employer listed it 3 weeks ago · Added today

Been open since 3 weeks ago, still checked daily, but it has been live a while.

Salary

Not stated

Location

Europe

Timezone

CET ±2

Contract

Full-time

Experience

Lead

Category

Product

This employer didn't state pay. Jobs like this usually pay around $210k–$260k a year, a typical range taken from 193 lead-level product roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Region Restricted

Remote work is allowed, but only for candidates based in Europe.

What the employer says

  • Source listing states candidate location: "Remote Europe, Lion - Berlin"
  • Job description states: "based in Europe"

What Nomaders makes of it

  • Timezone overlap with the listed area is often expected

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Lion Studios

About Lion Studios

We're looking for a Director of Studio Management to lead our global studio management team. The team currently has 10 managers who collectively partner with around 40 external studios. This is a remote role, with a preference for candidates based in Europe, reporting to the Senior Director of Publishing and Business Development. You'll be the bridge between our studio managers, cross-functional leads, and the finance and legal teams that keep our publishing department running.

About the Role

The Impact You'll Make:

Lead and support a team of studio managers, helping them sign premium studios, build strong developer relationships, and hit their goals.

Recruit, grow, and shape the team as the business scales, including org design and calibrating roles across regions.

Support the BD side of the team's work. Studio managers act as business development leads, and you'll help them win and keep top studios by understanding what partners need.

Develop and implement BD strategies at both the regional and global level, tailoring the approach to each market while keeping the overall portfolio aligned.

Oversee the company's game pipeline, with a focus on moving titles from prototyping to soft launch on time and clearing blockers early. You'll be accountable for pipeline velocity and studio-signing targets.

Create, update, and manage contracts alongside the TDS Legal team. Stay proactive about keeping terms in line with industry standards and partners’ requirement.

Work closely with Game Design, Data, Intelligence, Product, and Growth leads to understand how the teams operate and make changes that help them work better together.

Keep a solid understanding of the company portfolio's P&L. You should be able to explain how costs are structured and attributed, and work with the TDS Finance team on accuracy and improvements.

Review the publishing process and KPIs regularly, and update benchmarks and workflows as the company needs change.

Turn shifting company priorities into practical changes to internal workflows and processes.

Represent the studio management function to leadership, reporting on team performance and helping shape publishing strategy at the exec level.

Required Qualifications:

Requirements

  • ·7+ years in studio management, business development, or product/project management in mobile gaming, including 3+ years managing teams.
  • ·Track record building and managing external studios or developer relationships, ideally signing and keeping premium partners.
  • ·Hands-on experience with publishing contracts.
  • ·Experience overseeing game pipelines from concept to launch across multiple titles.
  • ·Strong communication skills and the ability to work with both technical and non-technical people.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, region restricted, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Tripledot Studios, mentioning your remote working experience and working hours (CET ±2).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 1d ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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