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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Region RestrictedNew this week

Remote work allowed only within certain countries or regions.

Employer listed it yesterday · Added yesterday

First listed yesterday.

Salary

$145,800 to $186,172

Location

Timezone

US East

Contract

Full-time

Experience

Lead

Category

Software

Stated by the employer in the job description

Remote flexibility

Region Restricted

Remote work is allowed, but only for candidates based in Canada, United States.

What the employer says

  • Source listing states candidate location: "Remote Canada, Remote US"

What Nomaders makes of it

  • Applications outside the listed area are usually rejected
  • Timezone overlap with the listed area is often expected

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.

Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).

Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

Strong C++ and/or Rust.

Knowledge of graphics frameworks and GPU architecture.

Strong debugging and optimization in a multithreaded codebase.

Able to work independently and lead technically in a large, mature codebase.

Preferred

Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations

$145,800 — $186,172 CAD

Canada Tier 2 Locations

$131,400 — $154,600 CAD

Requirements

  • ·Strong C++ and/or Rust.
  • ·Knowledge of graphics frameworks and GPU architecture.
  • ·Strong debugging and optimization in a multithreaded codebase.
  • ·Able to work independently and lead technically in a large, mature codebase.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, region restricted, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Mozilla, mentioning your remote working experience and working hours (US East).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 1d ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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$145,800 to $186,172 · You'll be taken to the employer's careers page.