Insomniac Games
More roles at Insomniac GamesSenior Combat Designer (Enemies / Bosses)
Remote role where the employee must remain based in a particular country.
United States only
From the listing details: Source listing states candidate location: "United States, Remote, USA-CA-Burbank"
Employer listed it yesterday · Added today
First listed yesterday.
Salary
Not stated
Location
United States only
Timezone
US East
Contract
Full-time
Experience
Senior
Category
Design
The employer did not publish a salary, and we have too few comparable roles to estimate one.
What the advert says
Quoted word for word from the employer's advert. Where it says nothing, we say so.
- Working hours
- Not mentioned in the advert
- Where you can work from
- Location eligibility not confirmed
- Contract
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
- Experience asked for
- Not mentioned in the advert
- Pay
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Remote flexibility
Work from home
This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.
What the employer says
- Source listing states candidate location: "United States, Remote, USA-CA-Burbank"
What Nomaders makes of it
- Residency required in United States
- Payroll and tax are likely handled in that country only
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
Before you apply
Experience: employer states
Written as a requirement
- “Five or more years of professional game design experience, with at least one shipped title as a Combat Designer.”
Written as a nice-to-have
- “Experience in 3D layout a plus.”
- “Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.”
Questions worth asking: Nomaders interpretation
- The advert does not say where you can be based. Ask which countries they can legally employ or contract you from.
Produced automatically from this advert's text; not reviewed by a person. The employer's own page is the final word.
About the role
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.
Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on-time delivery of combat gameplay, specifically focused on enemies, mini-bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller-scale mini-bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross-disciplinary pod, under the direction and review of combat and design leads.
Essential Duties and Responsibilities include the following:
Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters.
Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems.
Works within a cross-disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments.
Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels.
Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work.
Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions.
Coordinates with other combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc.
Contributes to a safe, supportive, and creative work environment that exemplifies our studio values.
Other creative duties as needed.
Experience and Educatio n
Five or more years of professional game design experience, with at least one shipped title as a Combat Designer.
Expertise in the current state of combat design craft across the games industry.
Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting, prototyping, and iterating gameplay systems directly. Experience in 3D layout a plus.
Strong skills in written, verbal, and visual communication across disciplines.
Mathematical Skills
Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.
Ability to apply concepts of basic algebra and geometry.
Reasoning Abilit y
Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists.
Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.
Requirements
- ·Mathematical Skills
- ·Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.
- ·Ability to apply concepts of basic algebra and geometry.
- ·Reasoning Abilit y
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, work from home, matches where you plan to live and work.
- 2Tailor your CV to the role at Insomniac Games, mentioning your remote working experience and working hours (US East).
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 17h ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
Pay not stated · You'll be taken to the employer's careers page.