Insomniac Games
VFX Artist
Remote role where the employee must remain based in a particular country.
United States only
Employer listed it yesterday · Found 10h ago
First listed yesterday.
Salary
Not stated
Location
United States only
Timezone
US East
Contract
Full-time
Experience
Mid
Category
Other
This employer didn't state pay. Jobs like this usually pay around $80k–$155k a year, a typical range taken from 407 mid-level other roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Work from home
This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.
What the employer says
- Source listing states candidate location: "United States, Remote, USA-CA-Burbank"
What Nomaders makes of it
- Residency required in United States
- Payroll and tax are likely handled in that country only
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
Creates FX shaders with node-based shader networks.
Creates simple geometry and UV sets.
Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
Optimizes FX for framerate and memory.
Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
Understands and adds to the overall art style of game.
Orchestrates FX events involving layering and timing of different FX to create a believable scene.
Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.
Other duties may be assigned
Reasoning Ability : Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.
Computer Skills : Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.
Other Skills: Good team skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$75 — $85 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Requirements
The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, work from home, matches where you plan to live and work.
- 2Tailor your CV to the role at Insomniac Games, mentioning your remote working experience and working hours (US East).
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 10h ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
Similar roles
Other open other roles with comparable remote rules.
Free to apply, no account needed.
Typically $80k to $155k per year · You'll be taken to the employer's careers page.