Insomniac Games
Senior Gameplay Programmer (CONTRACT)
Remote role where the employee must remain based in a particular country.
United States only
Employer listed it 13 days ago · Found 11h ago
First listed 13 days ago and still open.
Salary
Not stated
Location
United States only
Timezone
US East
Contract
Full-time
Experience
Senior
Category
Software
This employer didn't state pay. Jobs like this usually pay around $180k–$230k a year, a typical range taken from 596 senior-level software roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Work from home
This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.
What the employer says
- Source listing states candidate location: "United States, Remote, USA-CA-Burbank"
What Nomaders makes of it
- Residency required in United States
- Payroll and tax are likely handled in that country only
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.
At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!
Essential duties and responsibilities include the following:
Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
Create features and systems that can work flexibly and dynamically across diverse environments and situations
Architect and implement systems that are as simple as possible without compromising scalability and extensibility
Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
Drive new feature and architecture development within enemy behavior systems
Skills you should bring to this role:
Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
Extensive C++ skills
Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
An eye for player-centered design
Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$82.74 — $100 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
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Requirements
- ·Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
- ·Extensive C++ skills
- ·Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
- ·Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
- ·An eye for player-centered design
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, work from home, matches where you plan to live and work.
- 2Tailor your CV to the role at Insomniac Games, mentioning your remote working experience and working hours (US East).
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 12h ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
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