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Insomniac Games

Senior Facial Character TD (CONTRACT)

Work from home

Remote role where the employee must remain based in a particular country.

United States only

Employer listed it 13 days ago · Found 8h ago

First listed 13 days ago and still open.

Salary

Not stated

Location

United States only

Timezone

US East

Contract

Full-time

Experience

Senior

Category

Other

This employer didn't state pay. Jobs like this usually pay around $125k–$205k a year, a typical range taken from 166 senior-level other roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Work from home

This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.

What the employer says

  • Source listing states candidate location: "United States, Remote, USA-CA-Burbank"

What Nomaders makes of it

  • Residency required in United States
  • Payroll and tax are likely handled in that country only

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes from scratch for human and non-human characters; collaborates in developing rigs to support high-fidelity animated facial performances; participates in facial research & development efforts. Expected to have an expert understanding of FACS and facial anatomy and cutting-edge approaches to facial technology.

Essential Duties and Responsibilities include the following:

Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology

Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters

Expert understanding of facial skeletal and muscle anatomy;

Collaborates with animation, character art, and engineering teams to produce high quality face rigs

Authors rigging systems to augment or support blendshape-based facial rigs

Authors high quality photorealistic facial rigs based on FACS using blendshapes

Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine

Contributes to automated tools and workflows for runtime optimization

Contributes to tools for ingesting 3rd party facial rigs

Processes and cleans 3D or 4D scan data from FACS sessions

Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games

Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines

Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)

May be asked to direct actors through FACS during facial acquisitions

May ingest and integrate facial assets from 3rd parties

May be expected to maintain relationships and provide feedback to external vendors

Other duties may be assigned undefined

Supervisory Responsibilities: This role has no supervisory duties but may mentor other TDs with regard to facial mechanics, rigging, sculpting, or solving techniques.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills: Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap 3D/$D or comparable; and with deformation transfer workflows. Preferred experience working with faces for realtime applications (Unity, Unreal or other).

Other Skills: Strong understanding of state-of-the-art approaches to authoring photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; General understanding of current approaches to facial performance capture & solving; of modern approaches to scanning including 4D scanning. Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.

Requirements

The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, work from home, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Insomniac Games, mentioning your remote working experience and working hours (US East).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 9h ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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