Insomniac Games
Senior Facial Character TD (CONTRACT)
Remote role where the employee must remain based in a particular country.
United States only
Employer listed it 13 days ago · Found 8h ago
First listed 13 days ago and still open.
Salary
Not stated
Location
United States only
Timezone
US East
Contract
Full-time
Experience
Senior
Category
Other
This employer didn't state pay. Jobs like this usually pay around $125k–$205k a year, a typical range taken from 166 senior-level other roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Work from home
This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.
What the employer says
- Source listing states candidate location: "United States, Remote, USA-CA-Burbank"
What Nomaders makes of it
- Residency required in United States
- Payroll and tax are likely handled in that country only
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes from scratch for human and non-human characters; collaborates in developing rigs to support high-fidelity animated facial performances; participates in facial research & development efforts. Expected to have an expert understanding of FACS and facial anatomy and cutting-edge approaches to facial technology.
Essential Duties and Responsibilities include the following:
Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology
Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters
Expert understanding of facial skeletal and muscle anatomy;
Collaborates with animation, character art, and engineering teams to produce high quality face rigs
Authors rigging systems to augment or support blendshape-based facial rigs
Authors high quality photorealistic facial rigs based on FACS using blendshapes
Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine
Contributes to automated tools and workflows for runtime optimization
Contributes to tools for ingesting 3rd party facial rigs
Processes and cleans 3D or 4D scan data from FACS sessions
Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
May be asked to direct actors through FACS during facial acquisitions
May ingest and integrate facial assets from 3rd parties
May be expected to maintain relationships and provide feedback to external vendors
Other duties may be assigned undefined
Supervisory Responsibilities: This role has no supervisory duties but may mentor other TDs with regard to facial mechanics, rigging, sculpting, or solving techniques.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Computer Skills: Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap 3D/$D or comparable; and with deformation transfer workflows. Preferred experience working with faces for realtime applications (Unity, Unreal or other).
Other Skills: Strong understanding of state-of-the-art approaches to authoring photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; General understanding of current approaches to facial performance capture & solving; of modern approaches to scanning including 4D scanning. Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.
Requirements
The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, work from home, matches where you plan to live and work.
- 2Tailor your CV to the role at Insomniac Games, mentioning your remote working experience and working hours (US East).
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 9h ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
Similar roles
Other open other roles with comparable remote rules.
Free to apply, no account needed.
Typically $125k to $205k per year · You'll be taken to the employer's careers page.