Hovercraft
Creative Technologist (Freelance)
Remote role where the employee must remain based in a particular country.
United States only
Employer listed it 3 months ago · Found 5h ago
Been open since 3 months ago. Long-running listings are sometimes left up after the role is filled.
Salary
Not stated
Location
United States only
Timezone
US East
Contract
Full-time
Experience
Mid
Category
Other
This employer didn't state pay. Jobs like this usually pay around $80k–$155k a year, a typical range taken from 397 mid-level other roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Work from home
This is a remote role, but the employee must be based in United States. It is work from home rather than work from anywhere.
What the employer says
- Source listing states candidate location: "Remote, United States, Hovercraft Studio"
What Nomaders makes of it
- Residency required in United States
- Payroll and tax are likely handled in that country only
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
About Us
Hovercraft is a dynamic and innovative creative design firm that partners with brands to craft compelling experiences through design, strategy, and technology. We specialize in creating standout visuals, interactive digital content, and impactful branding solutions that push the boundaries of creativity.
Overview
We're looking for freelance Creative Technologists to help push the studio's work forward across a growing range of mediums. You'll work closely with our tech team, tech directors, designers and producers to build interactive experiences, real-time graphics systems, web projects, video games, and physical installations. We often carry projects from inception through completion — prototype, develop, deliver, and support our custom-built technology solutions. The tech team’s work is centered around software but includes hardware integration, travel, client-facing interactions, and being embedded in the larger creative and problem-solving process.
Core Technical Skills
We're open to collaborating with generalists and specialists alike.
Software :
Strong generative / creative coding background - WebGL, Three.js, react-three-fiber, GLSL, or comparable real-time graphics experience
Experience with TouchDesigner for interactive systems, hardware integration, and high-performance graphics
Proficiency in JavaScript/TypeScript and modern web development (React or similar frameworks)
Solid backend fundamentals and comfort with REST APIs, content management systems, and cloud services for data-driven applications
Game development experience via WebGL, Unity, Unreal, or similar
Media file conversion, optimization, and delivery experience - you understand the formats and constraints of working with a wide variety of media assets (image/video/audio/3d) in interactive contexts
Source control and deployment fluency: Git, GitHub, basic cloud/server workflows
A solid grasp of software engineering practices - you think about stability, edge cases, version control, and QA
A commitment to staying current with modern development tools and workflows, including build tools, AI-assisted coding & agents, and automation
Working knowledge of current AI tools for creative pipelines: Computer vision, generative media, etc.
Experience with Windows scripting, tooling, and troubleshooting, as most of our projects run on Windows PCs
Experience with 3D tools (Blender, Cinema4D, Maya) or motion design (After Effects, Cavalry)
Hardware :
Familiarity with physical computing: depth cameras, LIDAR, Arduino, Raspberry Pi, custom electronics, RFID, sensor arrays, computer vision, and novel HCI technologies
Experience with physical lighting systems - DMX/ArtNet/etc., spatial mapping, electrical systems & power distribution
Familiarity with AV systems integration and industry standards (projectors, LED walls, sound systems, media servers, etc.)
Electrical engineering or fabrication fundamentals
Requirements
- ·We're open to collaborating with generalists and specialists alike.
- ·Strong generative / creative coding background - WebGL, Three.js, react-three-fiber, GLSL, or comparable real-time graphics experience
- ·Experience with TouchDesigner for interactive systems, hardware integration, and high-performance graphics
- ·Proficiency in JavaScript/TypeScript and modern web development (React or similar frameworks)
- ·Solid backend fundamentals and comfort with REST APIs, content management systems, and cloud services for data-driven applications
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, work from home, matches where you plan to live and work.
- 2Tailor your CV to the role at Hovercraft, mentioning your remote working experience and working hours (US East).
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 5h ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
Similar roles
Other open other roles with comparable remote rules.
Free to apply, no account needed.
Typically $80k to $155k per year · You'll be taken to the employer's careers page.