Voodoo
Art Director - Draft Showdown
Part remote, part office, you need to live within commuting distance of a named location.
Hybrid · Paris
Employer listed it 5 months ago · Added yesterday
Been open since 5 months ago. Long-running listings are sometimes left up after the role is filled.
Salary
Not stated
Location
Hybrid · Paris
Timezone
Not stated
Contract
Full-time
Experience
Lead
Category
Other
This employer didn't state pay. Jobs like this usually pay around $175k–$255k a year, a typical range taken from 218 lead-level other roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Hybrid
This role is only partly remote, the employer expects time in the office around Paris, Warsaw, Istanbul, Hybrid, so you need to live within commuting distance.
What the employer says
- Source listing states candidate location: "Paris, Warsaw, Istanbul, Hybrid"
- Listing mentions "Hybrid"
What Nomaders makes of it
- Not suitable if you plan to move between countries
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central to delivering that.
You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while having a defining impact on the creative direction within a dedicated and agile studio environment.
Role
Define and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.
Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and animation.
Lead, mentor, and inspire a multidisciplinary art team, providing clear creative direction and actionable feedback at every stage of production.
Collaborate closely with the General Manager to align the visual direction with gameplay intent and player experience goals.
Drive the creation and governance of visual style guides, asset pipelines, and quality benchmarks.
Actively contribute hands-on to key art assets and concepting where needed, setting the quality bar for the team.
Champion player-centric design thinking, using live data, competitor analysis, and playtesting insights to continuously refine the game's visual experience.
Profile
Proven experience as an Art Director or Senior Lead Artist on at least one shipped mobile title, ideally within the midcore genre.
Strong portfolio demonstrating end-to-end ownership of a game's visual identity, from early concept through to live product.
Deep understanding of the visual language of midcore games — including character design, environment art, UI/UX, and combat feedback systems.
Demonstrated ability to lead and develop multidisciplinary art teams in a fast-paced, iterative environment.
Hands-on proficiency in Unity, with the ability to implement, integrate, and optimise assets directly in-engine.
Fluent in English.
Benefits
• Best-in-class compensation
• Other benefits according to the country you reside
Requirements
The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.
Benefits
- ·• Best-in-class compensation
- ·• Other benefits according to the country you reside
How to apply
- 1Check the flexibility label above, hybrid, matches where you plan to live and work.
- 2Tailor your CV to the role at Voodoo, mentioning your remote working experience.
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 1d ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
Similar roles
Other open other roles with comparable remote rules.
Free to apply, no account needed.
Typically $175k to $255k per year · You'll be taken to the employer's careers page.