Voodoo
More roles at VoodooTechnical Artist (AI) – Portfolio Games Team – Freelance
Remote role where the employee must remain based in a particular country.
Listed for France
From the listing details: Residency required in France
Employer listed it 4 weeks ago · Added 4 weeks ago
Been open since 4 weeks ago, still being checked, but it has been live a while.
Salary
Not stated
Location
Listed for France
Timezone
Not stated
Contract
Full-time
Experience
Mid
Category
Other
The employer did not publish a salary, and we have too few comparable roles to estimate one.
What the advert says
Quoted word for word from the employer's advert. Where it says nothing, we say so.
- Working hours
- Not mentioned in the advert
- Where you can work from
Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta.
- Contract
We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio.
- Experience asked for
- Not mentioned in the advert
- Pay
- Not mentioned in the advert
Remote flexibility
Work from home
This is a remote role, but the employee must be based in France. It is work from home rather than work from anywhere.
What the employer says
- Source listing states candidate location: "Paris, Remote"
What Nomaders makes of it
- Residency required in France
- Payroll and tax are likely handled in that country only
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
Before you apply
Experience: employer states
Written as a nice-to-have
- “5+ years as a Technical Artist, ideally in mobile games”
Questions worth asking: Nomaders interpretation
- No pay is stated. Ask for the salary range before investing time in interviews.
Produced automatically from this advert's text; not reviewed by a person. The employer's own page is the final word.
About the role
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
Team
Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
You'll join the Portfolio Games Team (PGT) within Live: a small, tech-first and AI-first team that manages and grows a catalogue of 40+ live mobile games played by millions of users worldwide, with many more titles being onboarded. We own the full lifecycle, from game health monitoring and A/B testing to ASO, release management and live operations.
To do this at portfolio scale we are building Sophia , our in-house AI agent that already manages games, runs A/B tests and automates store work across dozens of games. Our goal is simple: take humans out of the repetitive loop so the team can focus on making the product better.
Role
We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there.
You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team.
Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so that assets can be produced and validated automatically, not hand-polished one by one
Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically, e.g. validating that 3D meshes are watertight, within poly budgets and correctly set up, so an AI agent can run them as part of a pipeline
Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile, without sacrificing visual quality
Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in our games correctly and consistently
Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones as they appear
Help scale animated assets (e.g. animated store banners and promo visuals) across many games through templates and automation rather than manual work
Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed
Document everything so the pipelines keep running and improving after setup
Profile
5+ years as a Technical Artist, ideally in mobile games
Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar), and a mindset of automating rather than perfecting by hand
Strong understanding of 3D models and meshes and how to optimise them; you don't need to be a 3D modeller, but you know what makes a mesh production-ready
Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles are a plus
Experience building tooling for art software, in particular Maya (Python and/or MEL)
Solid grounding in Photoshop and Illustrator: the "art" in technical art matters to us
Requirements
The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, work from home, matches where you plan to live and work.
- 2Tailor your CV to the role at Voodoo, mentioning your remote working experience.
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 26d ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
Pay not stated · You'll be taken to the employer's careers page.