Supercell
Art Director, Clash of Clans
Part remote, part office, you need to live within commuting distance of a named location.
Hybrid · Helsinki
Employer listed it 6 months ago · Added yesterday
Been open since 6 months ago. Long-running listings are sometimes left up after the role is filled.
Salary
Not stated
Location
Hybrid · Helsinki
Timezone
Not stated
Contract
Full-time
Experience
Lead
Category
Other
This employer didn't state pay. Jobs like this usually pay around $175k–$255k a year, a typical range taken from 218 lead-level other roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Hybrid
This role is only partly remote, the employer expects time in the office around Helsinki, London, Hybrid, so you need to live within commuting distance.
What the employer says
- Source listing states candidate location: "Helsinki, London, Hybrid"
- Listing mentions "Hybrid"
What Nomaders makes of it
- Not suitable if you plan to move between countries
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
Clash of Clans is one of the most recognisable games ever made. We want to keep it that way, and then some.
Clash is growing beyond the game, showing up in trailers, campaigns, toys, and collaborations. The visual identity has to stretch to cover all of it, stay true to what players love, and still feel fresh. We're also modernising how we make things: pipelines are evolving, our content production is scaling, and we're working more closely with external partners than ever before.
We need someone who can own this at a strategic level. Someone who sets the vision, builds the conditions for great work, and steers the IP with confidence across every surface it touches.
What You'll Be Doing
Define and evolve the visual direction of Clash across the game, cosmetics, and wherever else the IP lives. True to its DNA, but never frozen in time.
Set the standard for style and brand fit across in-game art, marketing, trailers, toy lines, campaigns, and entertainment partners, and empower the team to uphold it.
Partner with game design, product, and marketing leadership to ensure art strategy supports gameplay clarity, player understanding, and long-term brand health.
Mentor and support Clash artists, help them do the best work of their careers while staying aligned on the IP.
Shape the roadmap for modernising Clash pipelines (2D to 3D, audio, tooling, and emerging technologies), championing approaches that give artists more time for the work only they can do.
Represent art at a senior level across the business: outsourcing partners, Entertainment and Partnerships, marketing, and franchise collaborators.
What You Have
A strong track record leading art direction on stylised games. Mobile and live-service experience is a big plus.
Deep IP and brand instincts, the ability to define what's on-brand vs off and build the frameworks that help a whole team make that call consistently.
Leadership experience on a highly collaborative senior art teams: setting vision, developing artists, and making the culture as strong as the output.
Strategic experience managing outsourcing pipelines and external partners at scale, balancing quality ambitions with the realities of live-game timelines and budgets.
Comfort operating in a low-process, high-trust environment where you own the outcomes, not just the opinions.
A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
Would Be Nice if You Also Have
Experience with cosmetics economies or large seasonal content pipelines.
Experience bridging game art strategy and marketing/UA: key art, trailers, social.
Familiarity with Clash (as a player or from prior work) and a feel for how it's evolved.
Where You'll Be
This role can be based either in Helsinki or London. Clash of Clans team members are located in both our Helsinki and London Studios however most of our Artists are located in Helsinki!
To be successful, you'll be expected to travel regularly in this role especially if based out of London.
Requirements
- ·A strong track record leading art direction on stylised games. Mobile and live-service experience is a big plus.
- ·Deep IP and brand instincts, the ability to define what's on-brand vs off and build the frameworks that help a whole team make that call consistently.
- ·Leadership experience on a highly collaborative senior art teams: setting vision, developing artists, and making the culture as strong as the output.
- ·Strategic experience managing outsourcing pipelines and external partners at scale, balancing quality ambitions with the realities of live-game timelines and budgets.
- ·Comfort operating in a low-process, high-trust environment where you own the outcomes, not just the opinions.
Benefits
- ·Relocation? Yes!
- ·Not Sure if You Should Apply?
How to apply
- 1Check the flexibility label above, hybrid, matches where you plan to live and work.
- 2Tailor your CV to the role at Supercell, mentioning your remote working experience.
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 1d ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
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