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Supercell

Senior Programmer, Engine Reliability

Hybrid

Part remote, part office, you need to live within commuting distance of a named location.

Hybrid · London

Employer listed it 5 months ago · Added yesterday

Been open since 5 months ago. Long-running listings are sometimes left up after the role is filled.

Salary

Not stated

Location

Hybrid · London

Timezone

Not stated

Contract

Full-time

Experience

Senior

Category

Software

This employer didn't state pay. Jobs like this usually pay around $180k–$230k a year, a typical range taken from 596 senior-level software roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Hybrid

This role is only partly remote, the employer expects time in the office around London, Helsinki, Hybrid, so you need to live within commuting distance.

What the employer says

  • Source listing states candidate location: "London, Helsinki, Hybrid"
  • Listing mentions "Hybrid"

What Nomaders makes of it

  • Not suitable if you plan to move between countries

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

Our engine, Titan, powers some of the highest-grossing games in mobile – titles that have generated billions in revenue and reach hundreds of millions of players.

We are investing heavily into the future of Titan, and as part of that investment we’re building a brand-new Reliability team: an autonomous, high-skill group that will work alongside our engine teams, empowering them to work safer, faster, and easier through better infrastructure, automation, and feedback loops.

The role that Reliability plays is crucial to the success of Titan’s future. As agentic workflows become more common the pace of iteration rises, and confidence in what we ship becomes the bottleneck. We see this team as a strategic bet in solving that problem — building the validation surfaces, automation, and reliability loops that help our engine teams move faster without increasing risk to what matters most – our games and players.

This is an AI-forward engineering team by design. We are not treating AI as a side tool; we are building around the reality that modern engineering will increasingly depend on AI-assisted workflows for validation, automation, and test generation — with strong engineering judgment and clear guardrails.

This role is client-leaning, focused on the engine and runtime: C++, mobile platforms, runtime behaviour, performance, and the practical challenges of validating shared engine changes before they reach games.

Did you know we have our own game engine? This article explains why you’ve probably never heard of Titan, while this more technical article is about making Brawl Stars toilet break-friendly.

What You'll Be Doing

Build & evolve automated reliability foundations: including validation workflows, regression detection, integration stability, and performance/stability signals.

Establish and grow realistic end-to-end validation surfaces across real devices and real services, so issues are caught before they reach games.

Improve how shared engine changes are validated against real game integrations, reducing manual pain and making confidence more repeatable.

Create and maintain tooling, infrastructure, and test surfaces that engine and horizontal teams can rely on.

Partner with client, server, and live-ops teams to make systems testable and reduce surprises.

Apply modern AI-assisted workflows to validation, automation, and test generation in pragmatic, well-guardrailed ways.

Partner closely with client, server, and live-ops teams to make systems more testable and reduce downstream surprises.

Contribute directly to priority technical work where improving testability or validation unlocks broader reliability gains.

What You Have

Strong professional experience in modern C++.

Engine/runtime development experience, with comfort debugging complex cross-platform issues across platforms such as iOS, Android, macOS, or Windows.

Strong instincts around testing and validation strategy: you understand the trade-offs between unit, integration, and end-to-end testing, and where each creates the most value.

Experience with build systems, automation, and developer tooling such as CMake, CI pipelines, and scripting.

Strong collaboration skills and the ability to work effectively across teams without adding unnecessary process overhead.

Interest in AI-assisted engineering workflows, with good judgment about where they add leverage and where they need guardrails.

Comfort operating in an ambiguous space and helping shape a new team’s practices as it grows.

Would Be Nice if You Also Have

Requirements

  • ·Strong professional experience in modern C++.
  • ·Engine/runtime development experience, with comfort debugging complex cross-platform issues across platforms such as iOS, Android, macOS, or Windows.
  • ·Strong instincts around testing and validation strategy: you understand the trade-offs between unit, integration, and end-to-end testing, and where each creates the most value.
  • ·Experience with build systems, automation, and developer tooling such as CMake, CI pipelines, and scripting.
  • ·Strong collaboration skills and the ability to work effectively across teams without adding unnecessary process overhead.

Benefits

  • ·Relocation? Yes!
  • ·Not Sure if You Should Apply?

How to apply

  1. 1Check the flexibility label above, hybrid, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Supercell, mentioning your remote working experience.
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 1d ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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