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Partyhat

Animator

Region Restricted

Remote work allowed only within certain countries or regions.

Employer listed it 3 months ago · Added yesterday

Been open since 3 months ago. Long-running listings are sometimes left up after the role is filled.

Salary

Not stated

Location

Timezone

US East

Contract

Full-time

Experience

Mid

Category

Other

This employer didn't state pay. Jobs like this usually pay around $80k–$155k a year, a typical range taken from 407 mid-level other roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Region Restricted

Remote work is allowed, but only for candidates based in Canada, Serbia, Romania, Poland, Argentina, Latvia, Colombia, Brazil, Lithuania, Slovenia.

What the employer says

  • Source listing states candidate location: "Canada, Serbia, Romania, Poland, Argentina, Latvia, Colombia, Brazil, Lithuania, Slovenia, Remote"

What Nomaders makes of it

  • Applications outside the listed area are usually rejected
  • Timezone overlap with the listed area is often expected

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

The Mission

Static user interfaces and uninspired motion design are completely dead to us. We need a "Visual Kineticist" to bring the Partyhat web ecosystem to life. Your job is to inject raw motion, dynamic pacing, and spectacular visual effects into our digital canvas—transforming flat designs into living, high-energy interactive experiences. This is a remote, asset-focused role for a high-availability animator who treats motion as an exact science and knows how to command a viewer's attention within milliseconds.

We don't care about a traditional animation degree or a corporate agency resume; we care about the physics, timing, and visual weight of your reel. If you have the drive to master our core layout principles, the speed to match our rapid product updates, and the structural discipline to deliver clean, highly optimized assets that integrate flawlessly with modern UI layers, we will give you the ultimate digital stage to build your legacy.

Key Responsibilities

Kinetic Character & Asset Design: Animate characters, environments, and custom icons, preserving absolute volumetric integrity, weight, and visual energy across every sequence.

VFX Engineering: Conceptualize and execute high-octane visual effects that amplify high-stakes actions, user milestones, and critical interactive touchpoints.

UI Motion Integration: Collaborate directly with Frontend Engineers to embed smooth, reactive micro-animations and seamless transitions into our web layouts, eliminating user friction.

Storyboarding & Pre-Visualization: Translate abstract concepts and product roadmaps into clear storyboards, animatics, and scene compositions to lock down narrative momentum before production.

Asset Optimization: Balance high-fidelity visual flair with strict technical performance, outputting clean web-ready files (such as JSON/Lottie, WebP, or layered image sheets) that load instantly on global networks.

Pipeline Management: Maintain a flawless, perfectly cataloged library of master files, ensuring our design and product teams can access and deploy your motion assets in real time.

The Software Toolkit

You must possess elite, day-to-day deployment speed across the following software suites:

Adobe After Effects (AE): Advanced keyframing, parenting, expression scripting, and heavy visual effects (VFX) composition.

Spine 2D: Elite skeletal animation, mesh deformation, and skeletal weight mapping for efficient, liquid-smooth asset motion.

Adobe Photoshop (PS) & Illustrator (AI): Clean layer preparation, asset asset decoupling, and vector/raster graphic management optimized for motion pipelines.

The Requirements

The "Principles Elite": Deep, intuitive mastery of core animation mechanics including Timing, Squash and Stretch, Slow-in/Slow-out, Anticipation, and dynamic color theory.

The "Motion Instinct": A breathtaking professional showreel demonstrating raw kinetic flow, sharp weight distribution, and high-impact visual composition.

Hyper-Availability: This isn't a slow-moving design house. When major features drop or live campaigns pivot, you must be highly responsive and available to execute real-time render modifications and asset updates.

Operational Autonomy: Completely self-motivated and highly structured; you can manage massive timelines, complex layer hierarchies, and fast production turnarounds without letting a single detail slip through the cracks.

Operational Details

Location: Fully Remote.

Schedule: On-call 7 days a week (Requires high flexibility to align with fast-moving code releases and global launch schedules).

Payment: All compensation is processed in digital assets (USDC/USDT).

Requirements

  • ·The "Principles Elite": Deep, intuitive mastery of core animation mechanics including Timing, Squash and Stretch, Slow-in/Slow-out, Anticipation, and dynamic color theory.
  • ·The "Motion Instinct": A breathtaking professional showreel demonstrating raw kinetic flow, sharp weight distribution, and high-impact visual composition.
  • ·Hyper-Availability: This isn't a slow-moving design house. When major features drop or live campaigns pivot, you must be highly responsive and available to execute real-time render modifications and asset updates.
  • ·Operational Details
  • ·Location: Fully Remote.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, region restricted, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Partyhat, mentioning your remote working experience and working hours (US East).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 1d ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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