Genesis
Rendering Engineer, Light Fields
Part remote, part office, you need to live within commuting distance of a named location.
Hybrid · Paris
Employer listed it 2 months ago · Added today
Been open since 2 months ago. Long-running listings are sometimes left up after the role is filled.
Salary
Not stated
Location
Hybrid · Paris
Timezone
Not stated
Contract
Full-time
Experience
Mid
Category
Software
This employer didn't state pay. Jobs like this usually pay around $165k–$255k a year, a typical range taken from 594 mid-level software roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Hybrid
This role is only partly remote, the employer expects time in the office around Paris, Hybrid, so you need to live within commuting distance.
What the employer says
- Source listing states candidate location: "Paris, Hybrid"
- Listing mentions "Hybrid"
What Nomaders makes of it
- Not suitable if you plan to move between countries
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
About the role
Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance, powered by next generation capture and rendering technology built on light fields and Gaussian splatting. We are looking for a principal level rendering engineer to own our light field pipelines end to end, from capture and training through Gaussian splats or other suitable representations all the way to color accurate output on real displays. Nyx is a hybrid renderer optimized for robotics scenarios. This is an ownership role, not a pure research position, where you will be responsible for the product itself rather than just the papers behind it.
What you'll do
Design and implement light field generation and reconstruction pipelines
Build and optimize Gaussian splat generation, training, compression, and real-time rendering
Own color science end to end: camera characterization, color spaces, tone mapping, HDR output, and display calibration
Move research into production, turning papers (yours or others') into robust, performant code
Collaborate with capture, ML, and platform teams to define the pipeline architecture
What we're looking for
PhD in computer graphics, computational imaging, computer vision, or a related field (or an equivalent research track record)
Publications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, or EGSR
Hands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations
Solid grounding in color science: colorimetry, camera ISP pipelines, and ACES or similar managed workflows
Strong C++ and GPU programming (CUDA, compute shaders), plus Python for research tooling
Nice to have
Industry experience shipping capture, VFX, or real-time rendering products
Differentiable rendering, novel view synthesis, or neural compression experience
Familiarity with HDR standards (PQ, HLG) and display characterization
Requirements
The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, hybrid, matches where you plan to live and work.
- 2Tailor your CV to the role at Genesis, mentioning your remote working experience.
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 15h ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
Similar roles
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Free to apply, no account needed.
Typically $165k–$255k · You'll be taken to the employer's careers page.