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Genesis

Rendering Engineer, Light Fields

Hybrid

Part remote, part office, you need to live within commuting distance of a named location.

Hybrid · Paris

Employer listed it 2 months ago · Added today

Been open since 2 months ago. Long-running listings are sometimes left up after the role is filled.

Salary

Not stated

Location

Hybrid · Paris

Timezone

Not stated

Contract

Full-time

Experience

Mid

Category

Software

This employer didn't state pay. Jobs like this usually pay around $165k–$255k a year, a typical range taken from 594 mid-level software roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Hybrid

This role is only partly remote, the employer expects time in the office around Paris, Hybrid, so you need to live within commuting distance.

What the employer says

  • Source listing states candidate location: "Paris, Hybrid"
  • Listing mentions "Hybrid"

What Nomaders makes of it

  • Not suitable if you plan to move between countries

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

About the role

Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance, powered by next generation capture and rendering technology built on light fields and Gaussian splatting. We are looking for a principal level rendering engineer to own our light field pipelines end to end, from capture and training through Gaussian splats or other suitable representations all the way to color accurate output on real displays. Nyx is a hybrid renderer optimized for robotics scenarios. This is an ownership role, not a pure research position, where you will be responsible for the product itself rather than just the papers behind it.

What you'll do

Design and implement light field generation and reconstruction pipelines

Build and optimize Gaussian splat generation, training, compression, and real-time rendering

Own color science end to end: camera characterization, color spaces, tone mapping, HDR output, and display calibration

Move research into production, turning papers (yours or others') into robust, performant code

Collaborate with capture, ML, and platform teams to define the pipeline architecture

What we're looking for

PhD in computer graphics, computational imaging, computer vision, or a related field (or an equivalent research track record)

Publications at venues such as SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, or EGSR

Hands-on experience with radiance fields, 3D Gaussian splatting, or light field rendering beyond toy implementations

Solid grounding in color science: colorimetry, camera ISP pipelines, and ACES or similar managed workflows

Strong C++ and GPU programming (CUDA, compute shaders), plus Python for research tooling

Nice to have

Industry experience shipping capture, VFX, or real-time rendering products

Differentiable rendering, novel view synthesis, or neural compression experience

Familiarity with HDR standards (PQ, HLG) and display characterization

Requirements

The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, hybrid, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Genesis, mentioning your remote working experience.
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 15h ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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Typically $165k–$255k · You'll be taken to the employer's careers page.