Genesis
QA Engineer: Nyx Renderer & Genesis World
Part remote, part office, you need to live within commuting distance of a named location.
Hybrid · Paris
Employer listed it 3 months ago · Added today
Been open since 3 months ago. Long-running listings are sometimes left up after the role is filled.
Salary
Not stated
Location
Hybrid · Paris
Timezone
Not stated
Contract
Full-time
Experience
Mid
Category
Software
This employer didn't state pay. Jobs like this usually pay around $165k–$255k a year, a typical range taken from 594 mid-level software roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Hybrid
This role is only partly remote, the employer expects time in the office around Paris, Hybrid, so you need to live within commuting distance.
What the employer says
- Source listing states candidate location: "Paris, Hybrid"
- Listing mentions "Hybrid"
What Nomaders makes of it
- Not suitable if you plan to move between countries
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
About Genesis AI
Genesis AI builds the simulation platform powering the next generation of robotics and embodied AI. Our flagship product, Genesis World , is a unified multi-physics simulation engine paired with Nyx , our in-house GPU-accelerated, path-traced photorealistic renderer. Together they provide a platform for training robotics and embodied AI at scale; letting teams simulate complex physical worlds with high fidelity and speed, from a laptop to datacenter-grade GPUs, and close the gap between simulation and the real world.
About the Role
We're hiring a Senior QA Engineer to own quality across Nyx and the Genesis World engines. You'll split your time evenly between hands-on exploratory testing and enhancing our automated test infrastructure. Because both systems run on GPUs and underpin robotics training and scientific workloads, correctness goes beyond "does it run": it's about visual fidelity, numerical accuracy, determinism, and reproducibility across hardware.
We're especially looking for someone with strong knowledge of 3D environments, assets, and rendering , who can reason about what "visually and physically correct" actually means.
What You'll Do
Maintain and evolve our automated test suites for the Nyx renderer and the Genesis World physics engine.
Develop image-comparison / perceptual-diff tooling to catch rendering regressions, and validation harnesses to catch simulation drift.
Validate numerical correctness, determinism, and reproducibility across GPUs, drivers, and CUDA versions.
Perform exploratory and manual testing on 3D scenes, assets, and complex multi-physics scenarios that are hard to automate.
Set up quality gates in CI for prebuilt wheels across platforms (Linux, Windows, Python 3.10–3.13).
Triage, reproduce, and clearly document defects; partner with engineers on root cause.
What We're Looking For
5+ years in software QA, with strong experience in both test automation and exploratory testing.
Solid 3D environment and asset knowledge, with familiarity with rendering and simulation/physics .
Strong Python and C++ skills; comfortable reading performance-sensitive code.
Understanding of testing challenges in GPU and floating-point systems; non-determinism, tolerance-based assertions, hardware/driver variance.
Experience building test infrastructure in CI/CD and managing cross-platform builds.
Excellent debugging instincts and clear, reproducible bug reports.
Nice to Have
Experience with GPU programming, or ray/path tracing concepts.
Background in computer graphics (PBR, color management, perceptual image metrics).
Familiarity with physics or scientific simulation.
Robotics or sim-to-real experience.
Requirements
- ·Understanding of testing challenges in GPU and floating-point systems; non-determinism, tolerance-based assertions, hardware/driver variance.
- ·Experience building test infrastructure in CI/CD and managing cross-platform builds.
- ·Excellent debugging instincts and clear, reproducible bug reports.
- ·Experience with GPU programming, or ray/path tracing concepts.
- ·Background in computer graphics (PBR, color management, perceptual image metrics).
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, hybrid, matches where you plan to live and work.
- 2Tailor your CV to the role at Genesis, mentioning your remote working experience.
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 14h ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
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