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Genesis

Rendering, Pipeline Optimization

Hybrid

Part remote, part office, you need to live within commuting distance of a named location.

Hybrid · Paris

Employer listed it 5 months ago · Added today

Been open since 5 months ago. Long-running listings are sometimes left up after the role is filled.

Salary

Not stated

Location

Hybrid · Paris

Work style

Async

Contract

Full-time

Experience

Mid

Category

Software

This employer didn't state pay. Jobs like this usually pay around $165k–$255k a year, a typical range taken from 594 mid-level software roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Hybrid

This role is only partly remote, the employer expects time in the office around Paris, London, Hybrid, so you need to live within commuting distance.

What the employer says

  • Source listing states candidate location: "Paris, London, Hybrid"
  • Listing mentions "Hybrid"

What Nomaders makes of it

  • Not suitable if you plan to move between countries

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

About the role

Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance. We're looking for a principal-level rendering engineer to own performance across its pipeline. Nyx is a hybrid renderer, but not a classic game-engine hybrid. You'll need to master the profiling tools and have the technical depth to know how to apply them to a pipeline they've never seen, and to build your own instrumentation where they fall short.

What you'll do

Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms

Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post

Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see

Evolve hybrid raster/ray-traced rendering paths

Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early

Work directly with hardware vendors on low-level GPU issues and our target hardware

What we're looking for

10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance

Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters, with the judgment to know what each tool can and can't tell you on an unfamiliar pipeline

Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute)

Strong command of D3D12, Vulkan, and at least one console graphics API at a low level

Hands-on experience building or optimizing hybrid rendering pipelines

Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters

Nice to have

Experience profiling or optimizing non-standard pipelines: neural rendering, splatting, offline/realtime hybrids

Experience with upscalers and frame generation (DLSS, FSR) integration and tuning

Contributions to engine-level rendering architecture in UE, proprietary engines, or both

Requirements

The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, hybrid, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Genesis, mentioning your remote working experience and working hours (Async).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 15h ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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