Genesis
Rendering, Pipeline Optimization
Part remote, part office, you need to live within commuting distance of a named location.
Hybrid · Paris
Employer listed it 5 months ago · Added today
Been open since 5 months ago. Long-running listings are sometimes left up after the role is filled.
Salary
Not stated
Location
Hybrid · Paris
Work style
Async
Contract
Full-time
Experience
Mid
Category
Software
This employer didn't state pay. Jobs like this usually pay around $165k–$255k a year, a typical range taken from 594 mid-level software roles on Nomaders that do state pay. It's a guide, not an offer.
Remote flexibility
Hybrid
This role is only partly remote, the employer expects time in the office around Paris, London, Hybrid, so you need to live within commuting distance.
What the employer says
- Source listing states candidate location: "Paris, London, Hybrid"
- Listing mentions "Hybrid"
What Nomaders makes of it
- Not suitable if you plan to move between countries
The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.
About the role
About the role
Genesis AI is building Nyx, a renderer that delivers offline quality at realtime performance. We're looking for a principal-level rendering engineer to own performance across its pipeline. Nyx is a hybrid renderer, but not a classic game-engine hybrid. You'll need to master the profiling tools and have the technical depth to know how to apply them to a pipeline they've never seen, and to build your own instrumentation where they fall short.
What you'll do
Own frame-time budgets and drive GPU/CPU rendering performance across all target platforms
Profile, diagnose, and optimize the full rendering pipeline: geometry, shading, lighting, post
Adapt profiling methodology to a non-standard hybrid pipeline; build custom instrumentation and counters where existing tools can't see
Evolve hybrid raster/ray-traced rendering paths
Set the technical bar: review architecture, mentor senior engineers, kill bad ideas early
Work directly with hardware vendors on low-level GPU issues and our target hardware
What we're looking for
10+ years in real-time rendering, with shipped AAA titles where you owned rendering performance
Mastery of GPU profiling tools: PIX, Razor GPU/CPU, RGP, Nsight, and reading raw GPU counters, with the judgment to know what each tool can and can't tell you on an unfamiliar pipeline
Deep knowledge of modern GPU architectures (AMD RDNA, wave occupancy, cache behavior, async compute)
Strong command of D3D12, Vulkan, and at least one console graphics API at a low level
Hands-on experience building or optimizing hybrid rendering pipelines
Expert-level C++ and HLSL/GLSL; comfortable in shader disassembly when it matters
Nice to have
Experience profiling or optimizing non-standard pipelines: neural rendering, splatting, offline/realtime hybrids
Experience with upscalers and frame generation (DLSS, FSR) integration and tuning
Contributions to engine-level rendering architecture in UE, proprietary engines, or both
Requirements
The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.
Benefits
No benefits package published with this listing. Ask about it at first interview.
How to apply
- 1Check the flexibility label above, hybrid, matches where you plan to live and work.
- 2Tailor your CV to the role at Genesis, mentioning your remote working experience and working hours (Async).
- 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.
Found 15h ago. Last checked today. Always confirm the details on the original posting, salary and location can change after publication.
Listing sourced from Company boards.
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Free to apply, no account needed.
Typically $165k–$255k · You'll be taken to the employer's careers page.