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Genesis

Senior Prop Artist

Hybrid

Part remote, part office, you need to live within commuting distance of a named location.

Hybrid · Paris

Employer listed it 2 months ago · Added today

Been open since 2 months ago. Long-running listings are sometimes left up after the role is filled.

Salary

Not stated

Location

Hybrid · Paris

Timezone

Not stated

Contract

Full-time

Experience

Senior

Category

Software

This employer didn't state pay. Jobs like this usually pay around $180k–$230k a year, a typical range taken from 596 senior-level software roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Hybrid

This role is only partly remote, the employer expects time in the office around Paris, Hybrid, so you need to live within commuting distance.

What the employer says

  • Source listing states candidate location: "Paris, Hybrid"
  • Listing mentions "Hybrid"

What Nomaders makes of it

  • Not suitable if you plan to move between countries

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

About the Role Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality.

What You'll Do

Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.

Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.

Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.

Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.

Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.

Maintain consistency, naming, and quality standards across a growing library of props.

What We're Looking For

5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX).

Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush.

Mastery of PBR texturing in Substance (Painter/Designer).

Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets.

Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.

A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently.

Nice to Have

Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer.

Interest or background in robotics, embodied AI, or sim-to-real.

Requirements

The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, hybrid, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Genesis, mentioning your remote working experience.
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 18h ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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