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Colonist

QA Engineer

Region Restricted

Remote work allowed only within certain countries or regions.

Employer listed it 5 months ago · Added yesterday

Been open since 5 months ago. Long-running listings are sometimes left up after the role is filled.

Salary

Not stated

Location

Work style

Async

Contract

Full-time

Experience

Mid

Category

Software

This employer didn't state pay. Jobs like this usually pay around $160k–$250k a year, a typical range taken from 595 mid-level software roles on Nomaders that do state pay. It's a guide, not an offer.

Remote flexibility

Region Restricted

Remote work is allowed, but only for candidates based in Serbia, Poland, Turkey, Vietnam, Malaysia, Romania.

What the employer says

  • Source listing states candidate location: "Any Location, Serbia, Poland, Turkey, Vietnam, Russia, Malaysia, Romania, Remote"

What Nomaders makes of it

  • Applications outside the listed area are usually rejected
  • Timezone overlap with the listed area is often expected

The quotes above are the employer's own words; the reading is ours. Always check the original listing and employment terms before working from another country.

About the role

Wanted: Colonist QA Engineer

Working Hours: We work asynchronously and value outcomes over hours

Location: Fully Remote

Compensation:

Competitive salary paid in USD

Negotiable range based on experience and location

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

You'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did.

You Will

Fix quality issues directly in the codebase

Drive fixes for larger issues end-to-end

Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks

Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning

Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets

Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did

Ensure every significant change is tested across web, mobile, and Discord

Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked

You Are

Experienced with full-cycle QA: test planning, execution, reporting, and follow-through

Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem

Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering

Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack

Requirements

The employer hasn't listed requirements separately, they're described in the role summary above and on the original listing.

Benefits

No benefits package published with this listing. Ask about it at first interview.

How to apply

  1. 1Check the flexibility label above, region restricted, matches where you plan to live and work.
  2. 2Tailor your CV to the role at Colonist, mentioning your remote working experience and working hours (Async).
  3. 3Apply directly on the employer's careers page using the button below. Nomaders never handles your application.

Found 1d ago. Last checked 23 Sept. Always confirm the details on the original posting, salary and location can change after publication.

Listing sourced from Company boards.

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